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Kazuaki Iso Kazuaki Iso— Independent Product Design
Essay · No. 47 · About

A solo practice,
since 2014.

Eleven years of shipping production interfaces for teams that would rather hire one senior operator than brief an agency. The work is opinionated, the contracts are small, and the principal writes the code himself.

Chapter I · Origin

Why a solo practice, and why 2014.

The practice began in October 2014, in a one-room apartment in Kita Ward. I had spent the previous four years as a lead designer at a Tokyo-headquartered fintech, where I learned that the most expensive thing in a product organization is not design talent — it is the gap between design talent and the engineer who has to defend the next sprint. Every interface that crossed my desk in those years was a compromise across two heads, two toolchains, and two weeks of translation.

So I left. Not to start a studio — studios become agencies, agencies become account managers, and account managers are how design gets explained rather than shipped. I left to do the work in a single head: read the brief, draw the screens, write the components, push the pull request, and sit in the Slack channel when the on-call engineer has a question at 11pm.

Eleven years later, the shape of the practice is the same. The schedule is not. The first year shipped a single engagement — a 14-week rebuild of an internal analytics tool for a logistics firm. The most recent year shipped 18. The bench has grown from zero to four collaborators (a motion designer, a 3D generalist, a copy lead, a research partner), but the principal is still one person, and every shipped interface still passes through one keyboard.

The practice is not a studio. It is one designer, one inbox, one calendar, and four people on call.

What I look for in a client has not changed since the year the apartment was cold: ambiguous scope, measurable stakes, and a team that would rather move fast on a strong opinion than run a two-month consensus workshop. If that is your situation, the next section will feel familiar.

The practice, in numbers

A single editorial rule, with the metrics that matter.

  1. 11 years Shipping production interfaces continuously, without a studio overhead.
  2. 62 launches Product launches completed across SaaS, fintech, and dev-tools.
  3. 6.3 weeks Average engagement length — measured against client baselines, not internal estimates.
  4. 4.97/5 Clutch rating Across 47 verified reviews — top 1% of designers indexed on the platform.

Cross-checked against the practice's own records and the 73% repeat-engagement rate logged since 2019. No marketing rounding.

Chapter II · The model

Solo principal, four roles on the bench, one SOW guarantee.

The bench

The principal is one person. The bench is four, and the four are named only by the role they fill on a given engagement. When a project needs motion, motion is engaged. When it needs 3D, 3D is engaged. When copy or research is the bottleneck, the relevant collaborator picks up the thread — same Slack channel, same design log, same SOW.

No project is staffed from a sales pipeline. No project is run through an account manager. The email you write lands in an inbox read by the person doing the work, and the reply comes from the same address.

  • Motion — interface choreography, micro-interaction, on-load sequencing.
  • 3D — WebGL product visualisation, in-app configurators, real-time renders.
  • Copy — long-form and product UX writing, voice and tone systems, microcopy audits.
  • Research — generative interviews, evaluative studies, usability testing for shipped work.

The guarantee

Every statement of work includes one measurable UX metric — activation, retention, or task-completion time, chosen with the client at kickoff and instrumented against their existing baseline. If the shipped interface does not move that metric, the final invoice is reduced by 50%.

This is not a clause inserted to look tough in the proposal. It has been triggered twice in eleven years, paid out twice, and has never been renegotiated mid-engagement.

The point of the guarantee is not the refund. The point is that it forces a conversation at the beginning of the engagement about what "good" actually means for your product, in numbers, before a single Figma frame is drawn.

The principal at his desk in Osaka, reviewing a design frame on a single laptop.
The principal, in the room where the work is done.

Public work

An open-source component library and three conference stages.

What the practice publishes is the same kind of thing it ships: unglamorous, in production, and accountable to a real user base.

Open source · featured

Iso Primitives

A headless React and TypeScript component library. Built for designers who would rather ship the component than brief it. Used in production by 600+ teams. 3.1k stars on GitHub. Maintained in the open, with a public changelog and a real issue tracker — not a marketing repo.

View the repository
Speaking · 2024

UX London

A workshop on instrumenting design decisions — turning subjective review cycles into measurable post-launch deltas against a pre-registered baseline.

Workshop lead · 90 minutes · 32 attendees
Speaking · 2023

Smashing Conference, Freiburg

A talk on the disappearing handoff — what happens to a product team when the same person designs the interface and writes the components that render it.

Featured talk · Main hall
Speaking · 2022

Config (Figma)

A session on constraint-driven interface engineering — using a tight design token contract to keep a 6-week engagement shipping against a fixed spec.

Speaker · Stage 2

If the scope is ambiguous and the stakes are real

Book a 30-minute scoping call.
No deck, no sales motion — just the brief.

Replies within one business day, in the same time zone as your calendar. Three-week minimum on first engagements; longer scopes are quoted after the call.